UDF for sinusoidal piston motion does not work properly

Hi every body, 

I am trying to simulate the motion of piston inside cylinder. It is a sinusoidal motion

I defined the piston as a rigid body and I wrote this UDF file to define the motion of the piston


#include "udf.h"

#define freq 1.5

#define w 2.0*M_PI*freq

#define a 0.15

#define l 0.3

static real velocity = 0.0;

DEFINE_CG_MOTION(pistown, dt, vel, omega, time, dtime)

{

real velocity;

/* reset velocities */

NV_S(vel, =, 0.0);

NV_S(omega, =, 0.0);

velocity = a * (w*M_PI/180) * cos(w*time);

omega[0] = 0;

omega[1] = 0;

omega[2] = 0;

vel[0] = velocity;

vel[1] = 0;

vel[2] = 0;

}


when I display the piston motion it reciprocates and translates at the same time. It moves from point to another point and reciprocates as I defined. I do not know why it translates, it is assumed to return to its initial position ??!!

by the way I did not define the centre of gravity (Let all values  = 0) and the global coordinates at the centre of the piston face.

Thank you

Sign In or Register to comment.