Solver Initialization Error

Hi, I was doing a landing drop test for my landing gear for ANSYS 2020 R2 free student software.

My computer is running with Intel i7 and GTX 1050.

Here's the screenshot of my entire model and the "solver initialization error".

Here's is my solver output:

I need help ASAP. I can't seem to get what is wrong, is it my model or what? What should I do next.

P.s: I did uncheck the "distribute solution" box.

Please help me!

Comments

  • @Minggie27

    It looks like the material you selected for the landing gear is not supported for ANP tetrahedra.

    What is the purpose of the analysis?

    I recommend you try to run the solution in Transient Structural.

    What is the material you selected?

    What is the drop test height? I see a big gap between the bottom of the landing gear and the rectangular block, which I assume is "ground". Arranging the geometry at the drop height distance above the ground is not an efficient way to perform a drop test. The efficient way to do that is to arrange the geometry of the landing gear just touching the ground and assign an initial velocity to the landing gear equal the the impact velocity you can compute from the drop height.

    What is the total mass that the landing gear has to support?

    I expect there is more than one landing gear mechanism to support the total mass of the aircraft.

  • The purpose of the analysis is to see the von mises stress and the total deformation of the landing gear upon impact.

    Material I have selected are Carbon Fiber (230 GPa) and Aluminum Alloy 6061-T6 from the material list in ANSYS itself. I did not edit or add any other values inside those material properties.

    My Drop test height is 0.2m. And the landing gear (4 of such legs) has to support 30 kg.

    And yes, There are 4 of such legs. In this analysis, I only used one.


    Based on your feedback, I will place the block near the landing gear itself, change the material back to the original structural steel. I will also try it in transient structural. Thank you so much for your feedback.

  • @Minggie27

    Don't place the block "near" the landing gear, place it so it is just touching the landing gear. No gap, no penetration, just touching.

    Does your model include 1/4 of the mass that it has to support? If not, you need to add a point mass to represent that.

    If there are 4 legs, but you are only modeling one, then you need to include a Translational Joint or enough Displacement BC to keep the base of the leg level the way it would if there were four legs attached to a frame. Without that, the leg will just fall over in a way it would not if there were four legs on a frame hitting the ground.

  • @peteroznewman

    May I ask how do I make the joint work? I tried adding translational, cylindrical and revolute joint on my hinge and the top part is still not moving as much as I thought. It is just bending as if I never add any joint. Sometimes the whole motion just glitches and skip the moving part, and went straight to showing the stress. For my Joint, I select the cylinder surface of the hinge (Green part) as the reference and two of the landing gear structure vertical surfaces as mobile.

    And how do you use displacement to keep the leg level. Because I do have the problem of the leg sliding off.

  • @Minggie27

    Add a Frame body to the model. If you are using Transient Structural and not Explicit Dynamics, you can change the behavior to Rigid.

    Add a Translational Joint to Ground on the Frame Body. This is what keeps the Frame level as one of the four legs makes impact.

    Add a Rotational Joint between the top link in the leg and the Frame Body. This allows that link to rotate relative to the Frame. You might want to add a Rotational Spring into the Joint Definition as there are usually springs in landing gear.

    What do you have between the two links of the leg? That might also be a revolute joint with a spring.

  • Thank you for your help! 8)

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