For an Axisymmetric model, first translate the solid block and sphere so the sphere is at the global origin.
Cut the bodies with the XY plane and delete the +Z half.
The axis of rotation goes through the center of the sphere, so you have to make a YZ plane cut and keep the +X half of the sphere.
Next use a horizontal XZ plane to cut the bodies a third time and keep the +Y parts. Now all you have is 1/8 of a sphere and block.
Finally, in SpaceClaim, copy and paste the two faces in the XY plane. The center of the sphere will be at the origin of the XY plane.
Then you can apply the X=0 to the Y axis edge and the Y=0 to the X axis edge.