This is a common question customers often ask. How do I connect beams and shells? And what is the best method? There are a couple methods and I can’t asy that either is best. You need to make a preference choice. There are pros and cons to each method.
Method 1. Connect with shared topology in CAD system
Shells and beams are meshed with 6 DOD elements by default. Solids use 3 DOF. So you cannot easily connect solids and shells/beams by mesh nodes. But shells and beams should be able to connect. However, DM doesn’t do this when you “Form New Part.” If you open the model in SpaceClaim, you can connect the surface body and beam with shared topology.
pro: Simpler model setup in Mechanical. No need to joints or contacts. Faster running analysis because of this
con: Extra task connecting bodies in CAD modeler (SpaceClaim) which could cuase extra user time if beams shells have gaps/overlaps. A one-node connection of beam end to shell may not be rigid enouh to represent a beam whose entire cross section is attached (welded) to the surface.
method 2: Connect with contacts or joints in Mechanical
A mentioned above, for a DM model, you must connect beams to shells in Mechanical since only SpaceClaim will do it in the CAD system. If you use a contact, set formulation to MPC. A joint should be set to fixed joint in most cases. Select the beam end vertex for contact/reference side. Select face for target/mobile side. In either case set a pinball radius on the side with the face selection. This connects constraints only within that pinball radius (red lines below):
Thse constraints stiffen the model a bit in this locationm but may be more approiate to represent a beam welded at the cross section perimeter in this case:
Scaled result on the cylindrical surface:
Here is the same model setup using the share topology in SpaceClaim that connects only the one node at the beam end to one node on the surface:
This may be appropriate in some models, but I don’t think it’s as good for this one.
Note that you can project the beam end vertex to the surface to embed a point into the surface in DM or SpaceClaim. Then you can create the joint as vertex-to-vertex selection instead of vertex-to-surface with pinball. This will have a similar result to the one-node connection done in SpaceClaim with share topology. You won’t be able to do a vertex-to-vertex selection for a contact.