Hunter Dennison

That much I understand, but how would I go about extracting that from the 6DOF solver then? See what I'm looking for is to plot this moments as their corresponding coefficients such as pitch, yaw, and roll or just pitch in this 2D case. The problem is that I need these moments extracted for each timestep. However, I tried write motion history in the dynamic mesh settings, but it only gives me position, Euler angles, and velocity if I remember correctly. Therefore, my question is how can I plot these values when taken in the body frame or is that even possible without the use of my own coordinate transfer code in the current version of Fluent? So, sorry if that wasn't to clear when I posted this question at first.