Hello and respect dear Peter,
I hope you are well, A problem happened to me and I could not appreciate you. I think you did not understand what I meant. I meant the first video (SpaceClaim AutoSkin), the second video (SpaceClaim SkinTool), the third video (Fluent Meshing approach). I said that the second video (skin tool) cannot be easily applied to all different shapes because it requires cutting facets of the STL geometry and has twists and deviations from the original STL geometry, and I said that the first video (i.e. Autoskin) It is more comprehensive
Because it easily and quickly converts STL geometry to solid, but unfortunately, the edges of the geometry are rounded after converting to solid. My question to you was whether there is a method like the first method (autoskin) that can quickly and easily turn the STL geometry into a solid with accurate preservation of its edges, without the need to cut the facets of the STL anymore?
I fully agree that the third method (Fluent Machining approach) can be applied to all geometries of different shapes, but I need to use the Structure mesh for the wing.
In the end, I have no choice but to use the same method (SpaceClaim Skin Tool). In this method, do I have to cut the facets of the STL and then use the skin surface tool to point around the cut facets and turn them into surfaces? Finally, should I connect the pieces of the created surfaces to each other and turn them into a solid Filled?
You said there are 3 problems in using this method. For the second problem, it is possible to use a circular domain for the leading edge of the wing. I did not understand the first and third problems. Can you explain it more clearly to me ?