#include "udf.h"
#include "motion.h"
DEFINE_CG_MOTION(rotating_screws, dt, vel, omega, time, dtime)
{
Thread *t;
cell_t c;
real omega_z1 = 300 * 2 * M_PI / 60; // Rotational speed for screw in rad/s
real omega_z2 = 200 * 2 * M_PI / 60; // Rotational speed for screw-2 in rad/s
/* Loop over all cell threads */
c_thread_loop_c (t, dt)
{
/* Loop over all cells in the cell thread */
begin_c_loop (c, t)
{
/* Update the rotation of the cell centroid based on the angular velocity for screw */
C_CENTROID(c, t)[0] += omega_z1 * dt * (C_NORMAL(c, t)[1] * (C_CENTROID(c, t)[2] - 0.0)
- C_NORMAL(c, t)[2] * (C_CENTROID(c, t)[1] - 0.0));
C_CENTROID(c, t)[1] += omega_z1 * dt * (C_NORMAL(c, t)[2] * (C_CENTROID(c, t)[0] - 0.0)
- C_NORMAL(c, t)[0] * (C_CENTROID(c, t)[2] - 0.0));
C_CENTROID(c, t)[2] += omega_z1 * dt * (C_NORMAL(c, t)[0] * (C_CENTROID(c, t)[1] - 0.0)
- C_NORMAL(c, t)[1] * (C_CENTROID(c, t)[0] - 0.0));
/* Update the rotation of the cell centroid based on the angular velocity for screw-2 */
C_CENTROID(c, t)[0] += omega_z2 * dt * (C_NORMAL