The 3D texturing that you are referring to actually seems to be the geometry with that shape. Note the bumps in the stl/faceted model that is shown in the video. So, the geometry needs to be created in that way to get the 3D texturing that you are referring to. I don't easy any easy way as of now to create these imprints, specifically the ones that have random design, like the wood texture. I will still check with the team and get back to you.
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