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Improving Projectile and Impact Surface Mesh

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    • Pulsar123
      Subscriber

      Dear all,

      I am trying to create a mesh for ballistic impact on armour in Explicit Dynamics. The armour I have made has several overlapping layers mimicking fish scales as shown below. I have taken a section view to show the difference in the quality of mesh between the bullet and the impact surface. How can I improve the quality of the impact surface mesh?

    • ramgopisetti
      Subscriber
      Its quite an intresting case, I hope you want to do conformtal meshing or say Designer meshes, Start with single scale to initate the mesh, use the edge mesh to control the number of divisins and then try with mapped mesh and see weather there is an kind of betterment in the mesh, i always prefer SPH , this will eliminate the mesh dependency and introduce you with the paticel size, that an lot said, comment down your results for better help.nCheers, Ram n
    • Pulsar123
      Subscriber
      . Thanks, I will upload my results next week.n
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